Informatics Grade 4. Programs and modeling. Collection 2
Informatics Grade 4. Programs and modeling. Collection 2 - Ukrainian is backordered and will ship as soon as it is back in stock.
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The "Informatics" course for 4th grade, authored by Kornienko, on the topic "Programs and Modeling," is aimed at enhancing computer skills and developing proficiency in using software. The course provides students with the opportunity to learn the basics of file creation and storage, working with programs, and mastering new concepts related to modeling.
Course Structure:
Lesson 1: Computer Programs
Students will become familiar with different types of computer programs and their functions. The basics of working in various programming environments, both offline and online, will be covered. Students will learn how to open, save, and close projects, understand the tools of the programming environment, and their purposes.
Lesson 2: What is Modeling
In this lesson, students will learn about the basics of modeling, its significance, and applications. New concepts such as model, modeling, components of objects, actions of objects, and mathematical models will be introduced. Students will learn to describe the process of creating informational and mathematical models, and solve problems using mathematical modeling.
Course Information:
Upon completion of the course, students will be able to:
- Open and close work in programming environments.
- Identify programming environment tools and explain their purposes.
- Describe the process of creating and saving projects.
- Name the components of objects and actions that can be performed with objects.
- Provide examples of using modeling to solve specific problems.
- Describe the stages of creating an informational model.
- Create mathematical models for analyzing and solving problems.
The course will equip students with practical skills in working with computer programs and allow them to develop modeling abilities, which are important for further learning and future activities.
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