Informatics Grade 6. Programs and robots. Collection 1
Informatics Grade 6. Programs and robots. Collection 1 - Ukrainian is backordered and will ship as soon as it is back in stock.
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What is Unibot?
Unibot is a platform for educational systems that combines an administration panel and a chatbot. It allows you to easily upload data, customize chatbots without programming, and manage courses. It supports multilingual bots, content management, and optimized resource utilization for efficiency. The platform makes educators' work easier by automating repetitive tasks. Different pricing plans are available, from basic to premium, which differ in the number of supported bots, languages, messages, and other features.
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This interactive course is designed for Grade 6 students to explore the world of programming and robotics. The course aims to develop skills in working with objects in the Scratch environment, deepening the understanding of programming objects and their properties, creating programs, using the terminal, and developing projects. Students will also learn to recognize errors that occur during the execution of programming projects and offer solutions to fix them. The course also focuses on formulating tasks that robots of different types can perform, creating and debugging simple projects for **robot control**.
Key Features of the Course:
- Interactive Tests and Activities: Students will engage with dynamic tests and exercises to reinforce their understanding and receive instant feedback.
- Practical Applications: The course includes real-life examples and tasks to demonstrate how programming and robotics are used in everyday scenarios.
- Problem-Solving and Debugging: Students will learn how to identify and solve issues in their programming projects.
- Collaborative Learning: Opportunities for group projects and creative problem-solving will help students enhance their teamwork and communication skills.
Course Modules
Module 1: Programs and Robots
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Lesson 21: Exploring Objects
- Discovery 39: Concept of Objects in Programming -
Lesson 22: Programming Events
- Discovery 40: Events and Their Implementation in Scratch
- Discovery 41: Changing Object Properties in a Program -
Lesson 23: Creating Algorithms
- Discovery 42: Nested Conditionals
- Discovery 43: Nested Loops -
Lesson 24: Solving Complex Problems
- Discovery 44-45: Breaking Down Problems into Subtasks -
Lesson 25: Programming Robots
- Discovery 46: Describing Events in Robot Programming
- Discovery 47-48: Building Projects on the Micro:bit Platform - Glossary
Expected Learning Outcomes
By the end of this course, students will be able to:
- Work with objects in the Scratch environment and modify their properties.
- Propose a project idea and create a programming project based on their own ideas.
- Create programs to change object properties and develop interactive projects.
- Design games by programming robots in their chosen environment.
- Develop projects with nested conditionals and loops to solve complex tasks.
- Create computer models of real-world processes involving branching and repetition.
- Develop robot-controlled projects and games, using built-in sensors.
- Collaborate on group projects to create robot-based systems.
This course provides a solid foundation in **programming** and **robotics**, equipping students with the skills to create interactive projects, debug errors, and understand the practical applications of technology. Through hands-on activities and engaging challenges, students will develop a creative approach to problem-solving and gain confidence in navigating the world of programming and robotics.
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