I explore the world Grade 2. Algorithms. Part 2. Collection 2

Course Difficulty Icon Intermediate
Course Type Icon Course
Course Duration Icon 10 hrs
Language version

To access the course, please log in or choose a subscription plan.

What is Unibot?

Unibot is a platform for educational systems that combines an administration panel and a chatbot. It allows you to easily upload data, customize chatbots without programming, and manage courses. It supports multilingual bots, content management, and optimized resource utilization for efficiency. The platform makes educators' work easier by automating repetitive tasks. Different pricing plans are available, from basic to premium, which differ in the number of supported bots, languages, messages, and other features.

More information

This interactive course includes vivid tests and tasks that will help students better understand natural phenomena, social interactions, and the world around them. Thanks to the interactive elements, learning becomes engaging and exciting, stimulating curiosity and the development of critical thinking.

Throughout the course, students will have the opportunity to study the following topics: Plan and instructions, Commands and their executors; Algorithm and composing algorithms; Computer environment for algorithm performers; Creating drawings based on ready-made algorithms; Environment for creating algorithms; Composing their own graphic algorithms; Composing an image construction algorithm in Scratch; Building algorithms in Scratch.

The course covers the following topics:

  • How do plans and instructions affect task completion?
  • How to compose an algorithm?
  • Are there performers in computer programs?
  • How to predict the result of an algorithm's execution?
  • How to create your own algorithm performer?
  • What is a drawing fragment?
  • How to draw in the Scratch environment?
  • How to create drawing construction algorithms in Scratch?
  • How to organize an exhibition?

Expected outcomes for students upon course completion:

  • Define the sequence of steps for executors;
  • Evaluate the results of their learning achievements;
  • Find errors in algorithms;
  • Determine the result of a linear algorithm for constructing simple geometric images;
  • Create a drawing based on a linear algorithm;
  • Highlight and transfer drawing fragments;
  • Propose their own algorithms for creating simple geometric images.

Interactive elements in courses make learning engaging and effective!